- Synopsis - For old school hardcore first person shooter fans who want a fast paced, team based, skill oriented game that offers digital carnage at 1000 miles per hour. Overload is a first person shooter that, unlike Call of Duty, Halo, or Quake, allows players to fly and rain down death from above.
- Challenge - The team for this game had many great artists, but no programmers. This led to the simple core mechanics of what the game wanted to be, becoming huge obstacles that were difficult to overcome. The first being the simple implementation of a proper jet pack. The ability to 'fly' was achievable but the feeling of a 'jet pack' wasn't happening. Also, the game was meant to host online death match capability. This was another aspect we had trouble achieving. Eventually, after having one of our artists spend far to much time trying to make these features work with nothing to show for it, the decision was made to cut the online functionality and move on from the jet pack so that his time could be spent adding productive contributions to the art. Fortunately, I was able to find a programmer with the abilities to get the jet pack feel we were looking for before releasing the game, but we were unable to add the online functionality.
- Outcome - The entire team was very passionate about adding online play-ability. But without the time or the resources, the difficult decision of cutting something had to be made. Ultimately, we found that making the game look and play the way it was supposed to was more important than cutting out something else in order to make time to get the game online. A full game that isn't online compatible is better than a half complete game that is. It was a hard decision to make, but in the end, it was the right decision to make.